algo

algorithmic animation / parsons 2010

Posts filed under ‘code’

code from class 14

December 9, 2010

intro to ofxBox2d, ofxBox2d + vector field : algo_week14

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code from week 13

December 1, 2010

using a pointer to share objects (a font) between particles; scenes / baseScene:   algo_week13

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code from week 12

November 25, 2010

noise (via a texture) and applying noise to particles.   here: algo_week12

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code from class 11

November 10, 2010

code from class 11 (flocking, springs) : algo_week11

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code from class 10

November 3, 2010

faster particle particle interaction code.

algo_week10

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code from class 7

October 16, 2010

here’s particle particle interaction code:  algo_week7

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code from class 6

October 6, 2010

here’s vector fields + particles, and some basic particle attraction / repulsion from a point code.   have fun!   algo_week6

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code from class 5

September 29, 2010

here’s code from week 5 — individual particles, multiple particles, drawing with particles and bounce of the walls:  algo_week5

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code from class 4

September 22, 2010

here’s code we went over in class 4 (recoding gesture + time, and creating timed playback):    algo_week4

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homework 3

September 15, 2010

a) make a composition using the animation techniques that is a tribute to john whitney.  See for example:

profile, info, videos,  catalog (made in 1961! non-digital!) , video we watched in class

b) Since we talked in class about this idea of a relationship between sound and visual synthesis (and harmony) find a short piece of music (can be any duration as long as there are multiple notes – a short snippet, or a long song) and make a composition that is a visual equivalent of that sound.  Think about how the make a visual equivalent using the techniques we talked about this week.   Post both the sound and the resulting animation.  Try to bring out some essential truth of the audio through the visualization.

c) try to use sin and cos to emulate a natural phenomenon (ie, something you see in the natural world).  be sure to provide some documentation (video / picture / text) of what this phenomenon is.

d) extend the xeno / atan2 code, making a creature which follows the mouse. think of how you could use sinusoidal animation techniques to give the object some “life” – breathing, blinking, etc.

(advanced)

e) since we talked about amplitude modulation in relationship to sin/cos animation, see if you can implement visual equivalents of other synthesis techniques, such as FM synthesis (modulating the carrier frequency) or additive synthesis.   Make an interesting composition with what you’ve implemented.

finally, remember:   every homework assignment is an opportunity for genius.

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